[Freeciv-Dev] Re: (PR#7338) [RfP] Ocean numbers
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7338 >
Marcelo Burda wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7338 >
>
>>[glip - Mer. Jan. 28 21:11:18 2004]:
>>
>
> Positive numbers are reserved for
>
>>the land
>>continent, so we can use negative ones.
>
> My first patch done this but i think this is wrong, first ocean city
> mus have a continent number then i has to correct this too to alow
> negative indices, second this is bad of test for ocean with the signus
> of continent number, there is a is_ocean() macro for it.
> for me a ocean as a continent numer. (read: point) I collect it at end
> to eventually sort it by size (but i am not sure if it is necesary, ia
> can read directly the size array to especulate about makin or not a
> trireme)
I think eventually oceans should have continent numbers
indistinguishable from land continent numbers. But this may take some
more work to fix. For now the simple solution is okay.
jason
- [Freeciv-Dev] Re: (PR#7338) [RfP] Ocean numbers,
Jason Short <=
- [Freeciv-Dev] (PR#9637) Ocean numbers, Gregory Berkolaiko, 2004/08/11
- [Freeciv-Dev] (PR#9637) Ocean numbers, Marcelo Burda, 2004/08/12
- [Freeciv-Dev] (PR#9637) Ocean numbers, Marcelo Burda, 2004/08/12
- [Freeciv-Dev] (PR#9637) Ocean numbers, Marcelo Burda, 2004/08/12
- [Freeciv-Dev] Re: (PR#9637) Ocean numbers, Jason Short, 2004/08/12
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