[Freeciv-Dev] Re: (PR#8797) ocean cities and TER_NO_CITIES
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[Freeciv-Dev] Re: (PR#8797) ocean cities and TER_NO_CITIES |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Fri, 21 May 2004 23:48:32 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8797 >
Raimar Falke wrote:
> You want to remove:
>
> - /* We allow land units to build land cities and sea units to build
> - * ocean cities. */
> - if ((move_type == LAND_MOVING && is_ocean(map_get_terrain(x, y)))
> - || (move_type == SEA_MOVING && !is_ocean(map_get_terrain(x, y)))) {
> - return FALSE;
> - }
>
> While this is not complete it at least show that there is a difference
> between building land and sea cities. You want to remove it. At least
> add a fixme 'add multiple "Cities" flags to control which units can
> build land and sea cities'.
But there is no FIXME because the behavior isn't changed. Because I add in
if (punit->transported_by != -1) {
return FALSE;
}
jason
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