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[Freeciv-Dev] Re: (PR#8795) change specialists into an array
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[Freeciv-Dev] Re: (PR#8795) change specialists into an array

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8795) change specialists into an array
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Fri, 21 May 2004 23:44:47 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8795 >

On Fri, May 21, 2004 at 10:57:54PM -0700, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8795 >
> 
> Raimar Falke wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8795 >
> > 
> > On Fri, May 21, 2004 at 01:30:34PM -0700, Jason Short wrote:
> > 
> >><URL: http://rt.freeciv.org/Ticket/Display.html?id=8795 >
> >>
> >>The next step toward configurable specialists is to remove of the 
> >>explicit references to types of specialists.
> > 
> > Do we want this? Are there uses for more than three specialist types?
> 
> SMAC has numerous specialist types, which become available with new 
> techs.  This was a feature I really liked.
> 
> (a, b, c) means (lux, sci, tax)
> 
> Doctor (2,0,0) [aka elvis]
> Empath (2,0,2)
> Engineer (0,2,3)
> Librarian (0,3,0)
> Technician (0,0,3)
> Thinker (1,3,0)
> Transcend (2,4,2)

Ok.

You know that if we do this right we would have an effect
"enable-specialist-foobar"?! This effect could be attached to a tech
or a building.

        Raimar

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