[Freeciv-Dev] Re: (PR#8627) best overview for iso-maps
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8627 >
Vasco Alexandre da Silva Costa wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8627 >
>
> On Fri, 30 Apr 2004, Jason Short wrote:
>
>
>>Having an overview 160 pixels wide is too big.
>
>
> Which is why the map is compressed in the x dimension in the first place.
> A large overview map takes up valuable main map space.
That's definitely _not_ why the map is compressed in the X direction.
In fact for the map to be compressed in the X direction is a big problem
here, because that means when the overview uncompresses it to do
"natural" drawing it ends up twice as wide. In effect it means that X
tiles on the "natural" map are half as wide as Y tiles, while X tiles on
the mapview map are twice as wide as Y tiles.
jason
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Vasco Alexandre da Silva Costa, 2004/05/01
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps,
Jason Short <=
- [Freeciv-Dev] (PR#8627) best overview for iso-maps, Jason Short, 2004/05/06
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/06
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 2004/05/06
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/06
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 2004/05/06
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/06
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Jason Short, 2004/05/06
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/06
- [Freeciv-Dev] Re: (PR#8627) best overview for iso-maps, Marcelo Burda, 2004/05/06
- [Freeciv-Dev] (PR#8627) best overview for iso-maps, Jason Short, 2004/05/07
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