[Freeciv-Dev] (PR#7350) Map radius change with city size
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7350 >
> [rwetmore@xxxxxxxxxxxx - Thu Apr 01 05:21:01 2004]:
>
> If all you want is the order of outwards iteration, then walking it as
> in the corecleanups spiral macro is trivial O(1) process.
Um, no. spiral_outward is over 50 lines long, far from trivial, and
won't work for hex-tiled maps AFAICT.
> There is actually a value in doing outwards iteration in unit move
> searches and such (like with pathfinding) vs array order iterations,
> in that useful things are usually closer. But that is a very subtle
> way to effect both performance and game behaviour.
Shouldn't these cases be using path-finding instead? That way you
always find useful things closer; this is far from subtle.
jason
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, Raimar Falke, 2004/04/02
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, Jason Short, 2004/04/04
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, Raimar Falke, 2004/04/05
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, Jason Short, 2004/04/05
- [Freeciv-Dev] (PR#7350) Map radius change with city size,
Jason Short <=
- [Freeciv-Dev] (PR#7350) Map radius change with city size, Jason Short, 2004/04/09
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, rwetmore@xxxxxxxxxxxx, 2004/04/10
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, Jason Short, 2004/04/11
- [Freeciv-Dev] (PR#7350) Map radius change with city size, Jason Short, 2004/04/16
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, rwetmore@xxxxxxxxxxxx, 2004/04/17
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, rwetmore@xxxxxxxxxxxx, 2004/04/17
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, Jason Short, 2004/04/19
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, Jason Short, 2004/04/20
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