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[Freeciv-Dev] Re: (PR#7350) Map radius change with city size
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[Freeciv-Dev] Re: (PR#7350) Map radius change with city size

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To: remi.bonnet@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7350) Map radius change with city size
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Fri, 2 Apr 2004 07:54:36 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7350 >

On Wed, Mar 31, 2004 at 06:45:59PM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7350 >
> 
> Vasco Alexandre da Silva Costa wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7350 >
> > 
> > 
> > Aren't you exagerating just a little bit? This may be O(R^4), but R=2.
> 
> R can increase under Remi's patch.  Perhaps R==5 in the worst case. 
> That gives 10,000 checks.  A few milliseconds?  This is a one-time cost.

It looks to me that this can be computed at compile time. Why don't we
do so?

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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