[Freeciv-Dev] Re: (PR#7350) Map radius change with city size
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7350 >
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7350 >
>
> On Wed, Mar 31, 2004 at 06:45:59PM -0800, Jason Short wrote:
>>
>> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7350 >
>>
>> Vasco Alexandre da Silva Costa wrote:
>> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7350 >
>> >
>> >
>> > Aren't you exagerating just a little bit? This may be O(R^4), but R=2.
>>
>> R can increase under Remi's patch. Perhaps R==5 in the worst case.
>> That gives 10,000 checks. A few milliseconds? This is a one-time cost.
>
> It looks to me that this can be computed at compile time. Why don't we
> do so?
1. Because that would require another generator. Not worth it.
2. Because it can't always be computed at runtime. For instance if we
have a hex-tiled map the list is different.
jason
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, Raimar Falke, 2004/04/02
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size,
Jason Short <=
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, Raimar Falke, 2004/04/05
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, Jason Short, 2004/04/05
- [Freeciv-Dev] (PR#7350) Map radius change with city size, Jason Short, 2004/04/09
- [Freeciv-Dev] (PR#7350) Map radius change with city size, Jason Short, 2004/04/09
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, rwetmore@xxxxxxxxxxxx, 2004/04/10
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, Jason Short, 2004/04/11
- [Freeciv-Dev] (PR#7350) Map radius change with city size, Jason Short, 2004/04/16
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, rwetmore@xxxxxxxxxxxx, 2004/04/17
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, rwetmore@xxxxxxxxxxxx, 2004/04/17
- [Freeciv-Dev] Re: (PR#7350) Map radius change with city size, Jason Short, 2004/04/19
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