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[Freeciv-Dev] Re: (PR#8443) [idea] City autoexplore
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[Freeciv-Dev] Re: (PR#8443) [idea] City autoexplore

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8443) [idea] City autoexplore
From: "Jason Short" <jshort@xxxxxxxxxxxxxx>
Date: Tue, 6 Apr 2004 19:17:35 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >
>
> On Tue, Apr 06, 2004 at 09:23:15AM -0700, Jason Short wrote:
>>
>> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >
>>
>> > I think we should unhide tiles near to tiles on which a worker worked.
>> > So when the city grows automatically the city view radius grows.
>>
>> But the player can just move workers around manually to unhide all
>> tiles.
>> This isn't good.
>
> With the cost that he doesn't get the optimal production that round.

Oh, it's only at the end of a round that this happens?

That's better, but I still think it may lead to unnecessary
micro-management.  Will someone add a priority for revealing unknown tiles
to the CMA?

I believe it's better to just reveal the tiles outright.

jason




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