[Freeciv-Dev] Re: (PR#8443) [idea] City autoexplore
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >
>
> On Tue, Apr 06, 2004 at 09:23:15AM -0700, Jason Short wrote:
>>
>> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >
>>
>> > I think we should unhide tiles near to tiles on which a worker worked.
>> > So when the city grows automatically the city view radius grows.
>>
>> But the player can just move workers around manually to unhide all
>> tiles.
>> This isn't good.
>
> With the cost that he doesn't get the optimal production that round.
Oh, it's only at the end of a round that this happens?
That's better, but I still think it may lead to unnecessary
micro-management. Will someone add a priority for revealing unknown tiles
to the CMA?
I believe it's better to just reveal the tiles outright.
jason
|
|