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[Freeciv-Dev] Re: (PR#8443) [idea] City autoexplore
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[Freeciv-Dev] Re: (PR#8443) [idea] City autoexplore

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8443) [idea] City autoexplore
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 6 Apr 2004 11:19:15 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >

On Tue, Apr 06, 2004 at 09:23:15AM -0700, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >
> 
> > I think we should unhide tiles near to tiles on which a worker worked.
> > So when the city grows automatically the city view radius grows.
> 
> But the player can just move workers around manually to unhide all tiles. 
> This isn't good.

With the cost that he doesn't get the optimal production that round.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.




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