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[Freeciv-Dev] Re: (PR#8443) [idea] City autoexplore
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[Freeciv-Dev] Re: (PR#8443) [idea] City autoexplore

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8443) [idea] City autoexplore
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 6 Apr 2004 01:03:10 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >

On Mon, Apr 05, 2004 at 09:18:52PM -0700, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >
> 
> > [per - Fri Apr 02 11:50:19 2004]:
> 
> > In ruleset, new variable city_autoexplore = %. If this is > 0, then 
> hidden
> > tiles around cities closer than the city's size have this % chance of
> > being revealed each turn multiplied by the number of revealed tiles 
> it is
> > adjacent to. A default option should be, say, 10%.
> > 
> > Why? Because micromanaging explorers is boring. Also gives big cities 
> a
> > (small) new advantage.
> 
> This seems too random.

I think we should unhide tiles near to tiles on which a worker worked.
So when the city grows automatically the city view radius grows.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.




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