[Freeciv-Dev] Re: (PR#8443) [idea] City autoexplore
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >
On Mon, Apr 05, 2004 at 09:18:52PM -0700, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8443 >
>
> > [per - Fri Apr 02 11:50:19 2004]:
>
> > In ruleset, new variable city_autoexplore = %. If this is > 0, then
> hidden
> > tiles around cities closer than the city's size have this % chance of
> > being revealed each turn multiplied by the number of revealed tiles
> it is
> > adjacent to. A default option should be, say, 10%.
> >
> > Why? Because micromanaging explorers is boring. Also gives big cities
> a
> > (small) new advantage.
>
> This seems too random.
I think we should unhide tiles near to tiles on which a worker worked.
So when the city grows automatically the city view radius grows.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
- [Freeciv-Dev] Re: (PR#8443) [idea] City autoexplore,
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