Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2004:
[Freeciv-Dev] AI, diplomacy and borders
Home

[Freeciv-Dev] AI, diplomacy and borders

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] AI, diplomacy and borders
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 6 Apr 2004 11:41:55 +0000 (GMT)

I want some opinions on what effect borders should have on diplomacy (or
the other way around), and how the AI should react to other players having
units inside its borders.

One idea is to give warnings and reduce 'AI love' when
neutral/peace/ceasefire treatied players are within our borders. This is
the simple way to implement something, I guess.

Also, I'll be looking more closely at the AI diplomacy soon, so any
opinion on how AI diplomacy is doing these days, and suggestions for
improvements, are highly welcome.

  - Per



[Prev in Thread] Current Thread [Next in Thread]