[Freeciv-Dev] Re: (PR#7305) caravan with 0 moves left can still do stuff
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7305 >
On Sat, Jan 24, 2004 at 12:32:45PM -0800, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7305 >
>
> A caravan with 0 moves left won't be activated by the client. But if
> this caravan is in a city, it can still do some actions:
> help-build-wonder, establish-traderoute, etc.
When i move a caravan into a city i can do an action. I can move the
window with the choice of the action into the background, so after
moving into a city i have the chance to select the caravan action.
> It should be easy enough to check for this special case. A new helper
> function can_unit_do_anything_else_this_turn() may be helpful. Of
> course, if the player hits the space-bar (end turn) for the caravan it
> should not be re-activated.
It isn't a bug.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Reden ist Silber,
Schweigen ist Gold!
- [Freeciv-Dev] Re: (PR#7305) caravan with 0 moves left can still do stuff,
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