Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: (PR#7305) caravan with 0 moves left can still do stuff
Home

[Freeciv-Dev] Re: (PR#7305) caravan with 0 moves left can still do stuff

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7305) caravan with 0 moves left can still do stuff
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 24 Jan 2004 12:40:46 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7305 >

On Sat, Jan 24, 2004 at 12:32:45PM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7305 >
> 
> A caravan with 0 moves left won't be activated by the client.  But if
> this caravan is in a city, it can still do some actions:
> help-build-wonder, establish-traderoute, etc.

When i move a caravan into a city i can do an action. I can move the
window with the choice of the action into the background, so after
moving into a city i have the chance to select the caravan action.
 
> It should be easy enough to check for this special case.  A new helper
> function can_unit_do_anything_else_this_turn() may be helpful.  Of
> course, if the player hits the space-bar (end turn) for the caravan it
> should not be re-activated.

It isn't a bug.  

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Reden ist Silber,
      Schweigen ist Gold!




[Prev in Thread] Current Thread [Next in Thread]