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[Freeciv-Dev] Re: (PR#7305) caravan with 0 moves left can still do stuff
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[Freeciv-Dev] Re: (PR#7305) caravan with 0 moves left can still do stuff

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7305) caravan with 0 moves left can still do stuff
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 24 Jan 2004 13:40:10 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7305 >

On Sat, Jan 24, 2004 at 12:40:46PM -0800, Thomas Strub wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7305 >
> 
> On Sat, Jan 24, 2004 at 12:32:45PM -0800, Jason Short wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7305 >
> > 
> > A caravan with 0 moves left won't be activated by the client.  But if
> > this caravan is in a city, it can still do some actions:
> > help-build-wonder, establish-traderoute, etc.

If a caravan has 0 moves left, it has had some move points before this turn,
and has been already active. If its turn end in a city with 0 MP left,
player is asked what to do. So, what's the point in reactivating it?

> It isn't a bug.  

ACK.

Christian

> Reden ist Silber,
>       Schweigen ist Gold!

Oops.

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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