[Freeciv-Dev] Re: (PR#7305) caravan with 0 moves left can still do stuff
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7305 >
On Sat, Jan 24, 2004 at 12:40:46PM -0800, Thomas Strub wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7305 >
>
> On Sat, Jan 24, 2004 at 12:32:45PM -0800, Jason Short wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7305 >
> >
> > A caravan with 0 moves left won't be activated by the client. But if
> > this caravan is in a city, it can still do some actions:
> > help-build-wonder, establish-traderoute, etc.
If a caravan has 0 moves left, it has had some move points before this turn,
and has been already active. If its turn end in a city with 0 MP left,
player is asked what to do. So, what's the point in reactivating it?
> It isn't a bug.
ACK.
Christian
> Reden ist Silber,
> Schweigen ist Gold!
Oops.
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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