Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] (PR#7305) caravan with 0 moves left can still do stuff
Home

[Freeciv-Dev] (PR#7305) caravan with 0 moves left can still do stuff

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#7305) caravan with 0 moves left can still do stuff
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 26 Jan 2004 22:49:39 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7305 >

> [chrisk@xxxxxxxxx - Sat Jan 24 21:40:10 2004]:

> If a caravan has 0 moves left, it has had some move points before this
turn,
> and has been already active. If its turn end in a city with 0 MP left,
> player is asked what to do. So, what's the point in reactivating it?

The idea came up in conjunction with a client option to not popup
caravan dialogs.  Seems it would only be useful with that option.

jason



[Prev in Thread] Current Thread [Next in Thread]