[Freeciv-Dev] (PR#7305) caravan with 0 moves left can still do stuff
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[Freeciv-Dev] (PR#7305) caravan with 0 moves left can still do stuff |
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"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Sat, 24 Jan 2004 12:32:45 -0800 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7305 >
A caravan with 0 moves left won't be activated by the client. But if
this caravan is in a city, it can still do some actions:
help-build-wonder, establish-traderoute, etc.
It should be easy enough to check for this special case. A new helper
function can_unit_do_anything_else_this_turn() may be helpful. Of
course, if the player hits the space-bar (end turn) for the caravan it
should not be re-activated.
Reported by Michael Mielke (mlm) on #freeciv.
jason
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