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[Freeciv-Dev] Re: (PR#7293) Performance of Freeciv
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[Freeciv-Dev] Re: (PR#7293) Performance of Freeciv

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To: i-freeciv-lists@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7293) Performance of Freeciv
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 22 Jan 2004 03:18:34 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7293 >

On Thu, Jan 22, 2004 at 02:41:25AM -0800, Raimar Falke wrote:
> 
> > > I would like to eliminate a lot of this resource wastage by defining a
> > > minimum hardware requirement and a performance guarantee for this.
> > 
> > > Stronly related to this are the questions:
> > >  - what are currently the slowest systems where freeciv is used and
> > >  - are the speed on these systems acceptable and
> > >  - if not where is freeciv slow?
> > 
> > The bottleneck is the client. Actually I don't have acceptable response
> > times for certain actions in GTK 1, on a 200 MHz K6 with fast PCI gfx.
> > The bottleneck is the CPU.
> 
> What actions?

Date: Fri, 7 Nov 2003 19:59:40 +0100
From: Christian Knoke <chrisk@xxxxxxxxx>
To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Speed observations
Message-ID: <20031107185939.GA1789@xxxxxxxxxxx>

> 
> > So I think it's a good guess to use a P3-500 at minimum. But even then
> > certains (CMA related) actions may be slow (take several seconds). See my
> 
> Yes CMA is a major calculation and isn't fast. If your computer is too
> you can't use it. There is not much I (we) can do here except using
> another algorithm.

Well, I didn't complain, you asked.

BTW, I think its a combination of (too frequent) windows update and CMA.

See also PR#4376.

IMNSHO these are all bugs and not CMA-immanent.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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