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[Freeciv-Dev] Re: (PR#7231) Goto gets on ally's' boats
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[Freeciv-Dev] Re: (PR#7231) Goto gets on ally's' boats

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To: vanevery@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7231) Goto gets on ally's' boats
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 13 Jan 2004 14:47:13 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7231 >

On Mon, 12 Jan 2004, Jason Short wrote:

> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7231 >
> 
> 
> > Enough options!
> > What we need is to make allied ship tile behaviour TB_DONT_LEAVE
> > So that you can board an allied ship, but not go through it.
> 
> But it's fine to go through it - you just can't end the turn there or you
> might get left behind.  So one option is to make it a dangerous position.

It's only ok to go through it this turn.  Next turn it might move 
(especially if your ally is an AI who doesn't understand what you write on 
the chatline).

G.




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