[Freeciv-Dev] Re: (PR#7097) feature request
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7097 >
On Tue, Jan 13, 2004 at 01:51:05PM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> Two new variables:
> game.minrevolutionlength
> game.maxrevolutionlength
>
> with minrev == maxrev the length is fixed.
> When minrev > maxrev it's fixed to minrev.
Since you are adding new game variables, why don't you make the max min
length and max max length both 10 so if some game designer decides they
want longer revolutions, they can make them?
> @@ -353,6 +355,14 @@
> #define GAME_DEFAULT_CIVILWARSIZE 10
> #define GAME_MIN_CIVILWARSIZE 6
> #define GAME_MAX_CIVILWARSIZE 1000
> +
> +#define GAME_DEFAULT_MINREVLENGTH 1
> +#define GAME_MIN_MINREVLENGTH 0
> +#define GAME_MAX_MINREVLENGTH 6
10?
> +
> +#define GAME_DEFAULT_MAXREVLENGTH 6
> +#define GAME_MIN_MAXREVLENGTH 0
> +#define GAME_MAX_MAXREVLENGTH 6
10?
--
Josh Cogliati
- [Freeciv-Dev] Re: (PR#7097) feature request, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/13
- [Freeciv-Dev] Re: (PR#7097) feature request,
Josh Cogliati <=
- [Freeciv-Dev] Re: (PR#7097) feature request, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/13
- [Freeciv-Dev] Re: (PR#7097) feature request, Per I. Mathisen, 2004/01/16
- [Freeciv-Dev] Re: (PR#7097) feature request, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/16
- [Freeciv-Dev] Re: (PR#7097) feature request, Per I. Mathisen, 2004/01/16
- [Freeciv-Dev] Re: (PR#7097) feature request, Arnstein Lindgard, 2004/01/16
- [Freeciv-Dev] Re: (PR#7097) feature request, Jason Short, 2004/01/16
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