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[Freeciv-Dev] Re: (PR#7097) feature request
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[Freeciv-Dev] Re: (PR#7097) feature request

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To: Horn.Gabor@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7097) feature request
From: "Josh Cogliati" <jjc@xxxxxxxxxxxxxxxxxx>
Date: Tue, 13 Jan 2004 15:05:12 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7097 >

On Tue, Jan 13, 2004 at 01:51:05PM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> Two new variables:
>   game.minrevolutionlength 
>   game.maxrevolutionlength
> 
> with minrev == maxrev the length is fixed.
> When minrev > maxrev it's fixed to minrev.

Since you are adding new game variables, why don't you make the max min 
length and max max length both 10 so if some game designer decides they 
want longer revolutions, they can make them?
 

> @@ -353,6 +355,14 @@
>  #define GAME_DEFAULT_CIVILWARSIZE    10
>  #define GAME_MIN_CIVILWARSIZE        6
>  #define GAME_MAX_CIVILWARSIZE        1000
> +
> +#define GAME_DEFAULT_MINREVLENGTH    1
> +#define GAME_MIN_MINREVLENGTH        0
> +#define GAME_MAX_MINREVLENGTH        6
10?
> +
> +#define GAME_DEFAULT_MAXREVLENGTH    6
> +#define GAME_MIN_MAXREVLENGTH        0
> +#define GAME_MAX_MAXREVLENGTH        6
10?  

-- 
Josh Cogliati





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