[Freeciv-Dev] Re: (PR#7097) feature request
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7097 >
On Tue, Jan 13, 2004 at 03:05:12PM -0800, Josh Cogliati wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7097 >
>
> On Tue, Jan 13, 2004 at 01:51:05PM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > Two new variables:
> > game.minrevolutionlength
> > game.maxrevolutionlength
> >
> > with minrev == maxrev the length is fixed.
> > When minrev > maxrev it's fixed to minrev.
>
> Since you are adding new game variables, why don't you make the max min
> length and max max length both 10 so if some game designer decides they
> want longer revolutions, they can make them?
Because i didn't want to think about the new value.
But 10 would be fine as new max too.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Reden ist Silber,
Schweigen ist Gold!
- [Freeciv-Dev] Re: (PR#7097) feature request, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/13
- [Freeciv-Dev] Re: (PR#7097) feature request, Josh Cogliati, 2004/01/13
- [Freeciv-Dev] Re: (PR#7097) feature request,
ue80@xxxxxxxxxxxxxxxxxxxxx <=
- [Freeciv-Dev] Re: (PR#7097) feature request, Per I. Mathisen, 2004/01/16
- [Freeciv-Dev] Re: (PR#7097) feature request, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/16
- [Freeciv-Dev] Re: (PR#7097) feature request, Per I. Mathisen, 2004/01/16
- [Freeciv-Dev] Re: (PR#7097) feature request, Arnstein Lindgard, 2004/01/16
- [Freeciv-Dev] Re: (PR#7097) feature request, Jason Short, 2004/01/16
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