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[Freeciv-Dev] Re: (PR#7231) Goto gets on ally's' boats
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[Freeciv-Dev] Re: (PR#7231) Goto gets on ally's' boats

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To: vanevery@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7231) Goto gets on ally's' boats
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 12 Jan 2004 07:37:28 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7231 >

On Sun, Jan 11, 2004 at 12:02:19AM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7231 >
> 
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7231 >
> >
> > I'm playing the 2004-01-10 Windows version.  I had just produced a
> > Settler in a city and wanted it to Goto a location 3 squares distant.
> > An ally's trireme was sitting next to my city at the time.  The Settler
> > decided to move on to the trireme!  Surely, this is a bug.  I do not
> > want my units gratuitously moving onto allied ships, then watching those
> > ships sail merrily away.
> 
> Indeed.  Allied ships should either be dangerous positions or incur a
> heavy extra cost.

Another option: don't-goto-onto-allied-ships?!

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "With a PC, I always felt limited by the software available.
   On Unix, I am limited by my knowledge."
    -- Peter J. Schoenster <pschon@xxxxxxxxxxxxxxxxx>




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