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[Freeciv-Dev] Re: (PR#6721) A Quincuncial topology/ speed
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[Freeciv-Dev] Re: (PR#6721) A Quincuncial topology/ speed

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To: rt-guest@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology/ speed
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Thu, 1 Jan 2004 03:01:42 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6721 >

Le jeu 01/01/2004 à 02:39, Mike Kaufman a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6721 >
> 
> On Wed, Dec 31, 2003 at 04:08:26PM -0800, Marcelo Burda wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6721 >
> > 
> > Le mer 31/12/2003 à 16:33, Per I. Mathisen a écrit :
> > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6721 >
> > 
> > > No. You need to remove whatever code that is producing different autogames
> > > for gen 1/2/3/4 from your patch, and either drop it or put it in a
> > > different patch.
> > > 
> > > Sorry, but you are changing very crucial code here and we need to know
> > > what effect your changes have on game speed.
> > > 
> > 
> > this code are not optimised for this particular test.
> > the run time up 40 sec on a play of 2400 sec!! timeout=1
> > this is a +1.6% over a speeded game!!
> > 
> > we begin the test game from a saved game to begin as equal as posible
> 
> here is a script I use to compare the results of two trees' autogames...
> 
> #!/bin/bash
....
> then your patch is simply not going to accepted without serious discussion
> about WHY your patch is changing autogames...
> 
> I can see why your mapgen may be different, but by starting from a saved
> game, you're eliminating that reason...
> 
> -mike
> 

Thx Mike,
games beginnin from a saved game are identicals

Marcelo





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