[Freeciv-Dev] single vs. multiplayer
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From: Mark Metson [mailto:markm@xxxxxxxxxxxx]
>
> [tile problems snipped]
>
> Part of why I can't play
> public games on the pubserver: it takes way too long to do each turn,
> those guys dont have enough patience they seem to be looking
> for a hand eye co-ordination game not a strategic game.
It wouldn't surprise me. I can't even fathom playing Freeciv "in full
scope" in 2..3 hours. My single player games certainly haven't gotten
anywhere in 2..3 hours. Usually by 3 hours, I've only established
whether I'm bored / quitting or not.
I will eventually look at Freeciv's multiplayer, but I'll be amazed if I
find it preferrable to single player, or even in the same ballpark of
game. In my own project, if game design stuff breaks multiplayer, I
won't hesitate. I have no idea how dependent the network stuff is on
game design stuff. And I think "I want to build cool Bigpox
civilizations" is a single player impulse.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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