[Freeciv-Dev] Re: Game Design: put up or shut up
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On Thu, 18 Dec 2003, Brandon J. Van Every wrote:
> > > Name *one* way it's superior.
> >
> > Multiplayer. It works on the Amiga.
>
> Ok, you guys have won those points.
By the way, actually (in my opinion at leat) the major point in Freeciv is
that it is freely available Civ clone. You could play Civ on Windows, but
when you are in Linux box you probably want have a game of "Civ" without
booting to Windows. Or when you are a hobbyist on niche PPC platform (like
me).
But I would not say Freeciv is superior. When I had my Amiga 1200 I was
more often booting to MacOS emulation and playing CivII there rather than
running Amiga native Freeciv client. Maybe the biggest problem for open
source (or closed source shareware/freeware) games is not perfectinized
look but everchanging source code and features. Maybe the major problem is
that you are not targetting for "full release" like you were if developing
commercially...
I would say often Freeciv development seem to be concentrating in things
which are not interesting for the wider audience but making it perfect
(tm) just sake of it. But after all, many of developers have a job or are
studying in school or something... And Freeciv is the place where you can
tweak your code on your spare time and give some toys to play for the
rest.
And after all this project is all about fun. I don't know any Freeciv
developers (just only on this ml) and I'm not involved in development
really. But I believe developers are doing this because they think it is
cool, they have good time with it and they dont have to work agains tight
deadlines.
Oh and by the way, if current developers dropped this project in favor of
new better project there is always new talented generation coming and
continuing the Freeciv project.
Greets, Ilkka
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