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[Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS
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[Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS

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To: vanevery@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [SPAM] Re: (PR#7021) fighting ICS
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 7 Dec 2003 17:19:20 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >

raven@xxxxxxxxx wrote:

>>>>>- having settlers cost 2 pop; splitting settler to settler/worker,
>>>>>       
>>>>>
>>>
>>>AL> Genereal slowdown. But since we have the nice worker unit 
>>>graphics..
>>>   
>>>
> 
> It's a general slowdown because you can't build 'anything', as per said 
> a few days ago, but see, you can, you can build city improvements.  That 
> bores some people.  Doesn't bore the people who want a slower game that 
> involves building city improvements though, which is the group of people 
> who like the idea.  Imagine that, people want a strategy game to be 
> about long term strategy rather than just a race to get Frigates first.  
> Also, I've been testing it, and having cheap worker units in the game is 
> anything but a "general slowdown".

The slowdown isn't caused by the presence of workers, but because 
settlers cost 2 pop.

This doesn't address ICS; it just slows the game down.  Whether this is 
good or bad is probably a matter of opinion.

jason




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