[Freeciv-Dev] Re: (PR#6721) A Quincuncial topology
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6721 >
Le dim 07/12/2003 à 09:57, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6721 >
>
> > [jdorje - Sun Dec 07 07:05:42 2003]:
>
> > The user interface needs to be smoother. Arbitrarily flipping the
> > mapview isn't good. I think the way to solve this is by not normalizing
> > the mapview origin. So if I scroll upwards over the north pole I
> > shouldn't see the mapview flipped; this is very disorienting. Instead
> > the view should just continue upward in its flipped state. In theory I
> > could continue scrolling up and flip it back.
>
> I realize now that this is the way you do it, it just wasn't working
> because clipping was being done unnecessarily.
>
> But on further reflection, I'm not sure that's a good idea. It makes it
> hard to figure out when tiles need updating.
>
> Another method would be to change the orientation of the mapview itself.
> Then we'd track the mapview orientation (a dir8 or dir4 value) along
> with the rest of the mapview parameters, and take this into account in
> all operations. When centering on a new position we'd normalize the
> orientation relative to the new position. As a side effect, the user
> could rotate the mapview by hand. I made a partial patch to do this a
> long, long time ago.
>
> jason
Confortable Client Side is a problem, one solution to this is extend the map
over the reverse wraping side over 2*max.?size , and assure the refrech of all
tiles of the
viewable orbit(all images) of the normal map for all unite moved.
the keyboard control rest a problem, at last 2 viewable image are present but
reversed,
we need probably a spot to determine the keyboard control.
Marcelo
thx for your comments
Marcelo
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/02
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/03
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/05
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/06
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/06
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Jason Short, 2003/12/07
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Jason Short, 2003/12/07
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Jason Short, 2003/12/07
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Jason Short, 2003/12/07
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/07
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology,
Marcelo Burda <=
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/07
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/12/07
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/08
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/12/08
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Jason Short, 2003/12/08
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, rwetmore@xxxxxxxxxxxx, 2003/12/08
- [Freeciv-Dev] Re: (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/08
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/09
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/10
- [Freeciv-Dev] (PR#6721) A Quincuncial topology, Marcelo Burda, 2003/12/18
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