[Freeciv-Dev] (PR#6490) Do not lose gameloss units in huts
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#6490) Do not lose gameloss units in huts |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sun, 12 Oct 2003 05:13:58 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
This patch prevents gameloss flagged units from dying when entering a hut.
I found this just too annoying when playtesting scenarios/patches that
used this flag.
- Per
Index: server/unittools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/unittools.c,v
retrieving revision 1.259
diff -u -r1.259 unittools.c
--- server/unittools.c 8 Oct 2003 23:55:45 -0000 1.259
+++ server/unittools.c 12 Oct 2003 12:12:18 -0000
@@ -2309,7 +2309,8 @@
struct player *pplayer = unit_owner(punit);
bool ok = TRUE;
- if (city_exists_within_city_radius(punit->x, punit->y, TRUE)) {
+ if (city_exists_within_city_radius(punit->x, punit->y, TRUE)
+ || unit_flag(punit, F_GAMELOSS)) {
notify_player_ex(pplayer, punit->x, punit->y, E_HUT_BARB_CITY_NEAR,
_("Game: An abandoned village is here."));
}
- [Freeciv-Dev] (PR#6490) Do not lose gameloss units in huts,
Per I. Mathisen <=
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