[Freeciv-Dev] (PR#6488) No longer count happiness extra in score
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#6488) No longer count happiness extra in score |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sun, 12 Oct 2003 03:42:19 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
This changes the score output so that you no longer get extra points for
having a happy population. The reason behind this is that it is way too
easy to just crank up luxury before ending the game, and that way go from
loss to win. That's just stupid :-)
- Per
Index: server/score.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/score.c,v
retrieving revision 1.3
diff -u -r1.3 score.c
--- server/score.c 25 Jul 2003 02:17:44 -0000 1.3
+++ server/score.c 12 Oct 2003 10:38:43 -0000
@@ -468,7 +468,6 @@
}
return (total_player_citizens(pplayer)
- + pplayer->score.happy
+ pplayer->score.techs * 2
+ pplayer->score.wonders * 5
+ pplayer->score.spaceship);
- [Freeciv-Dev] (PR#6488) No longer count happiness extra in score,
Per I. Mathisen <=
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