[Freeciv-Dev] (PR#6491) Send unhomed units somewhere on gohome
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[Freeciv-Dev] (PR#6491) Send unhomed units somewhere on gohome |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sun, 12 Oct 2003 05:21:13 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
When calling ai_military_gohome(), unhomed units won't budge. This fixes
that problem.
- Per
Index: ai/aiunit.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aiunit.c,v
retrieving revision 1.298
diff -u -r1.298 aiunit.c
--- ai/aiunit.c 9 Oct 2003 00:07:33 -0000 1.298
+++ ai/aiunit.c 12 Oct 2003 12:18:59 -0000
@@ -1454,11 +1454,18 @@
}
/**********************************************************************
- Send a unit to its homecity. FIXME: Give it one if it has none.
+ Send a unit to its homecity.
***********************************************************************/
static void ai_military_gohome(struct player *pplayer,struct unit *punit)
{
struct city *pcity = find_city_by_id(punit->homecity);
+
+ if (!pcity) {
+ /* Try to find a place to rest. Sitting duck out in the wilderness
+ * is generally a bad idea, since we protect no cities that way, and
+ * it looks silly. */
+ pcity = find_closest_owned_city(pplayer, punit->x, punit->y, FALSE, NULL);
+ }
CHECK_UNIT(punit);
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