[Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet
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On Fri, Aug 22, 2003 at 02:14:12PM -0700, rwetmore@xxxxxxxxxxxx wrote:
> No, Mike.
>
> You don't need to move to (-1,-1). Either it is an unreal coordinate if
> you don't wrap, or the origin can be shifted to make it so (which also
> makes it a sensible origin for array accesses and other usage). You
> cam move to (map.xsize-1, map.ysize-1) or one of the infinite other
> equivalent positions excluding the one special one in a wrapping topology.
Lay it out for me Ross. A server receives a PACKET_MOVE_UNIT with (-1,-1)
as the request.[xy] from a client.
The unit is at (0,0). What ought the server do?
-mike
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, rwetmore@xxxxxxxxxxxx, 2003/08/03
- Message not available
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, Jason Short, 2003/08/04
- Message not available
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, rwetmore@xxxxxxxxxxxx, 2003/08/05
- Message not available
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, Jason Short, 2003/08/05
- Message not available
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, rwetmore@xxxxxxxxxxxx, 2003/08/12
- Message not available
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, Mike Kaufman, 2003/08/12
- Message not available
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, Jason Short, 2003/08/12
- Message not available
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, rwetmore@xxxxxxxxxxxx, 2003/08/22
- Message not available
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, rwetmore@xxxxxxxxxxxx, 2003/08/22
- Message not available
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet,
Mike Kaufman <=
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