[Freeciv-Dev] Re: Trading/Resources in FreeCiv
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I'm implementing those ideas in my game with materials.
On 2003.08.21 22:57 Andy Smith wrote:
>On Fri, Aug 22, 2003 at 01:17:13PM +1300, Morgan Jones wrote:
>> As a radical idea you could introduce a special like uranium which
>> gives you absolutely nothing until the discovery of Nuclear Fission.
>
>What would also be interesting is that it's possible that until the
>discovery of the "gateway" techs, such resources could actually be
>completely unknown.
>
>i.e. if you come across uranium before you know about nuclear
>fission then maybe you see nothing special at that tile because your
>civ as a whole does not know that uranium is useful. There would be
>some scientists all over your civ all the time experimenting with
>weird substances, but until they can demonstrate a practical use the
>substance is still just a curiosity in the eyes of the politicians.
>
>Then when the gateway tech is discovered, maybe deposits of the
>useful resource become apparent on tiles that have already been
>explored. Some cities would become more important, and whole areas
>would become the focus of "gold rushes".
>
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