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[Freeciv-Dev] Re: Trading/Resources in FreeCiv
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To: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Trading/Resources in FreeCiv
From: Lobo Gris <molv@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 22 Aug 2003 01:13:11 -0300
Reply-to: molv@xxxxxxxxxxxxxxxxxxxxx

I'm implementing those ideas in my game with materials.

On 2003.08.21 22:57 Andy Smith wrote:
 >On Fri, Aug 22, 2003 at 01:17:13PM +1300, Morgan Jones wrote:
 >> As a radical idea you could introduce a special like uranium which
 >> gives you absolutely nothing until the discovery of Nuclear Fission.
 >
 >What would also be interesting is that it's possible that until the
 >discovery of the "gateway" techs, such resources could actually be
 >completely unknown.
 >
 >i.e. if you come across uranium before you know about nuclear
 >fission then maybe you see nothing special at that tile because your
 >civ as a whole does not know that uranium is useful.  There would be
 >some scientists all over your civ all the time experimenting with
 >weird substances, but until they can demonstrate a practical use the
 >substance is still just a curiosity in the eyes of the politicians.
 >
 >Then when the gateway tech is discovered, maybe deposits of the
 >useful resource become apparent on tiles that have already been
 >explored.  Some cities would become more important, and whole areas
 >would become the focus of "gold rushes".
 >


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