Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2003:
[Freeciv-Dev] Re: (PR#4437) Gold upkeep
Home

[Freeciv-Dev] Re: (PR#4437) Gold upkeep

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: remi.bonnet@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4437) Gold upkeep
From: "Jason Short" <jshort@xxxxxxxxxxxxxx>
Date: Thu, 26 Jun 2003 07:48:01 -0700
Reply-to: rt@xxxxxxxxxxxxxx


--On Wednesday, June 25, 2003 23:11:07 -0700 "remi.bonnet@xxxxxxxxxxx" 
<remi.bonnet@xxxxxxxxxxx> wrote:

> Rafa³ Bursig a écrit :
>
>> Dnia 2003.06.24 09:09, Guest napisa³(a):
>>
>>
>>> I have already send this patch in the freeciv-dev mailing list but
>>> nobody has answered to me. So I post it here:
>>> ---------------------------------------------------------------------
>>> This is a revised patch which allow gold upkeep for units.
>>>
>>> Some errors revealed by Per have been fixed.
>>>
>>> I have updated the gtk-1.2 client. Now the economic report shows the
>>> gold upkeeped units, the units report has a gold column and the city
>>> dialog can display a small icon on the units which need gold. However,
>>> the other clients still know nothing about gold upkeep.
>>>
>>> Note that now, there is two new fields needed in tilesets:
>>> "upkeep.gold"
>>> and "upkeep.gold2"
>>>
>>>
>> Hi
>>
>> Maybe I'm wrong but if you don't have money and units home city don't
>> have improvments then supported units will be disbanded ?
>> But you can have improvments in other cities (that can be sold) !
>>
>> Truly I don't like idea that improvments will be sold when you don't
>> have money to unkeep units. (Maybe new client option which allow you
>> that)
>>
>>
> I think that having units is better than improvements in some case
> (war). When the user make too many units in one city, we can assume that
> he needs them. Another reason is that selling improvements give gold
> while disbanding units give shields (I don't know if units with gold
> upkeep (mercenaries) should have a different buy/sell behaviour: i.e.
> can be buy easily (cost / 2) and are disbanded for gold instead.)
> On the other hand, new players don't know much about upkeeps. That's why
> this code stop selling improvement when there is no more improvements in
> the home city: we have already sold many improvements and selling more
> will probably have no effects.
>
> I think we can discuss on that behaviour for a long time but I think
> that there aren't many players who do nothing when they see the
> "Warning: We are LOW on funds" message so normally this auto-selling
> will not happen.

This relates to PR#725 - that bug will have even more effect if units have 
gold upkeep.

jason




[Prev in Thread] Current Thread [Next in Thread]