[Freeciv-Dev] Re: (PR#4419) FreecivAC?
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On Mon, Jun 16, 2003 at 10:38:35AM -0700, remi.bonnet@xxxxxxxxxxx wrote:
> >
> >
> >See impr-gen-20030613.patch (i.e. should apply to Freeciv CVS as of 13th
> >June) at http://freecivac.sourceforge.net/. This allows customised
> >building, unit, government and nation effects, as well as customisable
> >unit flags in units.ruleset (no more Horse/Pikemen badness).
> >
> > Ben
> >
> >
> Why is this patch not in the Freeciv CVS? I haven't really understood
> the reasons given by the FreecivAC home page.
Mike is working on a another implementation this. You have to ask him
why he didn't choose Ben's implementation. While gen-impr is a large
part of Ben's changes there are others. The gen-calendar patch was
considered but it had the wrong idea for the solution. Borders are
also a requested feature. There is are multiple threads about this
topic. Compound governments and compound units depends on the
gen-impr/gen-effect.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Are you saying that you actually used the Classpath Java AWT classes in
addition to the GTK peers and got them to display something?
Wow. That's way better than I did and I wrote the code!"
-- Aaron M. Renn in the classpath mailing list
[Freeciv-Dev] Re: (PR#4405) Patch : Legendary units, Per I. Mathisen, 2003/06/14
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