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[Freeciv-Dev] Re: [RFC] Client goto information
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[Freeciv-Dev] Re: [RFC] Client goto information

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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [RFC] Client goto information
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 19 May 2003 09:55:15 +0200

On Fri, May 16, 2003 at 09:45:40PM +0200, Christian Knoke wrote:
> 
> Ok, I missed nearly all of the preceding discussion, but:
> 
> On Fri, May 16, 2003 at 09:26:04PM +0200, Raimar Falke wrote:
> > 
> > With the proposed patch (PR#4242) the situation will look like this:
> >  - the client code will find a path
> >  - this path is shown at the client
> >  - the user choose a goal
> >  - the path to the is set to the server (this include only the
> >  necessary data to execute the path correctly)
> 
> So the server will execute the path?

Yes.

> Then the server should save it,

The server does.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "How about the new language C&? No, that's not 'c ampersand', 'c reference', 
  'reference to c' or 'c and'. It's pronounced 'campersand', to confuse the 
  hell out of people who are unfamiliar with it, and it will, of course, 
  have no pointers."
    -- Xazziri in comp.lang.c++ about C#



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