[Freeciv-Dev] Re: [RFC] Client goto information
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On Fri, May 16, 2003 at 10:36:18PM +0000, Per I. Mathisen wrote:
> On Fri, 16 May 2003, Raimar Falke wrote:
> > 2) Send the information to the server and include it in the
> > savegame. Disadvantages here are: more traffic, this is really data
> > which isn't processed by the server.
> What extra information do you need?
At least turn and moves_left.
> You can send the barebones path to the server (as in #4242), let it save
> it, and let it send the remainder of the path back to the client. Then the
> client can recreate the path, with all the extra pf info, from the
> barebones path we get from the server. That shouldn't be too hard.
Possible but sounds complicated.
This customer comes into the computer store. "I'm looking for a mystery
Adventure Game with lots of graphics. You know, something realy
challenging". "Well," replied the clerk, "have you tried Windows 98 ?"