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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Speeding Up Games
From: Greg Wooledge <greg@xxxxxxxxxxxx>
Date: Fri, 2 May 2003 18:28:23 -0400

Vasco Alexandre Da Silva Costa (vasc@xxxxxxxxxxxxxx) wrote:

> In Civ you had these interesting combinations due to muskets vs cavalry
> and pikemen bonuses etc. It was more fun than Alpha Centauri (SMAC).
> The only thing which brought variety in SMAC were the hull types and those
> were few and far between.

Eh?  SMAC has more unit flags than all the other Civ games put
together.  Trance (+50% def. vs. psi/native), AAA (+100% def. vs.
aircraft), SAM (able to attack aircraft), ECM (+50% def. vs.
rover/tank chassis units), empath song (+50% attack vs. psi/native),
police (+1 martial law bonus), clean (no upkeep!), amphibious (can
attack from a ship), drop pods (like Civ's paratroopers), morale
bonus, blink (negates city improvement defense bonuses), wave
(negates unit improvement defense bonuses), fungicide (formers
only), extra fuel tanks for aircraft, etc.

Designing units in SMAC is one of the most engaging features.
Amphibious infantry with drop pods, AAA rovers with drop pods, naval
probe teams, clean police/garrison units, armored trace supply
crawlers, etc.

-- 
Greg Wooledge                  |   "Truth belongs to everybody."
greg@xxxxxxxxxxxx              |    - The Red Hot Chili Peppers
http://wooledge.org/~greg/     |

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