[Freeciv-Dev] Re: (bugfix) Re: (PR#4110) quadruple messages
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, 2 May 2003, Raimar Falke wrote:
> > The game logic changed slightly as well. Previously you would teleport
> > some but not all offending units in an illegal stack, using rather complex
> > and IMHO arbitrary rules I am sure no players is aware of.
> >
> > Now we bounce away all non-allied units from our cities, then all
> > offending units are teleported from illegal stacks outside cities. On
> > ocean tiles, we also teleport away third party units to avoid drowning
> > (transport) issues, which is very hard to get right. Units that cannot
> > find a new home are deleted.
>
> If you changed it please add docu.
What was wrong with the docu I added?
- Per
- [Freeciv-Dev] Re: (bugfix) Re: (PR#4110) quadruple messages,
Per I. Mathisen <=
|
|