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[Freeciv-Dev] Re: (bugfix) Re: (PR#4110) quadruple messages
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[Freeciv-Dev] Re: (bugfix) Re: (PR#4110) quadruple messages

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (bugfix) Re: (PR#4110) quadruple messages
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 2 May 2003 14:03:39 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, 2 May 2003, Raimar Falke wrote:
> > The game logic changed slightly as well. Previously you would teleport
> > some but not all offending units in an illegal stack, using rather complex
> > and IMHO arbitrary rules I am sure no players is aware of.
> >
> > Now we bounce away all non-allied units from our cities, then all
> > offending units are teleported from illegal stacks outside cities. On
> > ocean tiles, we also teleport away third party units to avoid drowning
> > (transport) issues, which is very hard to get right. Units that cannot
> > find a new home are deleted.
>
> If you changed it please add docu.

What was wrong with the docu I added?

  - Per




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