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[Freeciv-Dev] Re: (bugfix) Re: (PR#4110) quadruple messages
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[Freeciv-Dev] Re: (bugfix) Re: (PR#4110) quadruple messages

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (bugfix) Re: (PR#4110) quadruple messages
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Sat, 3 May 2003 08:20:19 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, May 02, 2003 at 02:03:39PM -0700, Per I. Mathisen wrote:
> 
> On Fri, 2 May 2003, Raimar Falke wrote:
> > > The game logic changed slightly as well. Previously you would teleport
> > > some but not all offending units in an illegal stack, using rather complex
> > > and IMHO arbitrary rules I am sure no players is aware of.
> > >
> > > Now we bounce away all non-allied units from our cities, then all
> > > offending units are teleported from illegal stacks outside cities. On
> > > ocean tiles, we also teleport away third party units to avoid drowning
> > > (transport) issues, which is very hard to get right. Units that cannot
> > > find a new home are deleted.
> >
> > If you changed it please add docu.
> 
> What was wrong with the docu I added?

The old code looked rather complex. So I expected something like
can_step_taken_wrt_to_zoc. Or did you remove all this complexity?

        Raimar

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