[Freeciv-Dev] Re: (PR#4111) Client-side AI
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On Wed, 30 Apr 2003, banjo@xxxxxxxxxx wrote:
> One place to start coding for this is packets.c
>
> protocolize the network chat
> - reduce sending redundant info
> - formalize and cut down on what clients can see
> - reduce client side cheating
> - make it easy for client side AI interfaces to connect
These are relatively small issues: there isn't much that client can see
that would constitute cheating. A bigger step is cleanly separating the
rules of the game into /common.
G.
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