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[Freeciv-Dev] Re: (PR#4111) Client-side AI
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[Freeciv-Dev] Re: (PR#4111) Client-side AI

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To: undisclosed-recipients:;
Subject: [Freeciv-Dev] Re: (PR#4111) Client-side AI
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Wed, 30 Apr 2003 13:36:49 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 30 Apr 2003, banjo@xxxxxxxxxx wrote:

> One place to start coding for this is packets.c
> 
> protocolize the network chat
>   - reduce sending redundant info
>   - formalize and cut down on what clients can see
>   - reduce client side cheating
>   - make it easy for client side AI interfaces to connect

These are relatively small issues: there isn't much that client can see 
that would constitute cheating.  A bigger step is cleanly separating the 
rules of the game into /common.

G.




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