[Freeciv-Dev] Re: (PR#4111) Client-side AI
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[Freeciv-Dev] Re: (PR#4111) Client-side AI |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Wed, 30 Apr 2003 13:48:16 -0700 |
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rt@xxxxxxxxxxxxxx |
On Wed, 30 Apr 2003, Gregory Berkolaiko wrote:
> These are relatively small issues: there isn't much that client can see
> that would constitute cheating.A bigger step is cleanly separating the
> rules of the game into /common.
I thought that was what /common has always been for. I am not aware that
much is missing in this department. The only thing I can think of is
can_unit_attack_unit_at_tile(), which is rather hard to port as is.
- Per
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