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[Freeciv-Dev] Re: (PR#4111) Client-side AI
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[Freeciv-Dev] Re: (PR#4111) Client-side AI

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Subject: [Freeciv-Dev] Re: (PR#4111) Client-side AI
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 30 Apr 2003 13:48:16 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 30 Apr 2003, Gregory Berkolaiko wrote:
> These are relatively small issues: there isn't much that client can see
> that would constitute cheating.A bigger step is cleanly separating the
> rules of the game into /common.

I thought that was what /common has always been for. I am not aware that
much is missing in this department. The only thing I can think of is
can_unit_attack_unit_at_tile(), which is rather hard to port as is.

  - Per




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