[Freeciv-Dev] Re: (PR#4111) Client-side AI
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>One place to start coding for this is packets.c
>
>protocolize the network chat
> - reduce sending redundant info
Aggree
> - formalize and cut down on what clients can see
Aggree
> - reduce client side cheating
Above point should address this.
> - make it easy for client side AI interfaces to connect
You already have this. use the gui-stub as a starting point.
>
>make a client lib that perl, lisp, python, ruby, java, ..
>can connect to, and let the ai hackers loose.
No need for a separate lib. common/libcivcomman.a (think that's what its
called) should do.
>--
>banjo <banjo@xxxxxxxxxx>
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