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[Freeciv-Dev] Re: (PR#4111) Client-side AI
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[Freeciv-Dev] Re: (PR#4111) Client-side AI

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To: Gregory.Berkolaiko@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4111) Client-side AI
From: "Petrus Viljoen" <pviljoen@xxxxxxxxxx>
Date: Wed, 30 Apr 2003 03:04:31 -0700
Reply-to: rt@xxxxxxxxxxxxxx



>One place to start coding for this is packets.c
>
>protocolize the network chat
>  - reduce sending redundant info
Aggree 
>  - formalize and cut down on what clients can see
Aggree
>  - reduce client side cheating
Above point should address this.
>  - make it easy for client side AI interfaces to connect
You already have this. use the gui-stub as a starting point.
>
>make a client lib that perl, lisp, python, ruby, java, ..
>can connect to, and let the ai hackers loose.
No need for a separate lib. common/libcivcomman.a (think that's what its 
called) should do.

>-- 
>banjo <banjo@xxxxxxxxxx>












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