[Freeciv-Dev] Re: (PR#4119) Reducing want when we AI has many units
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On Wed, Apr 30, 2003 at 06:07:55AM -0700, Thomas Strub wrote:
>
> AI doesn't stop building something after it has much of that unit. I
> think with every unit AI has on a certain spot/area the want should be
> reduced to a lower value and at the end to coinage. (when AI has enough
> caravans to build max_traderoutes for every city and all wonders are
> build AI should stop building caravans)
>
> For military units. When we have enough units to kill all enemy units 10
> times we should stop building them.
>
> At the end of AI games there are allways thousands of useless units
> which make the game slow.
Related issue: AI should disband obsolete units.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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