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To: jjc@xxxxxxxxxxxxxxxxxx
Cc: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: difficulty levels
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 24 Apr 2003 20:03:32 +0200

On Thu, Apr 24, 2003 at 11:04:52AM -0600, Josh Cogliati wrote:
> On Thu, Apr 24, 2003 at 03:21:13PM +0100, Gregory Berkolaiko wrote:
> > On Mon, 21 Apr 2003, Per I. Mathisen wrote:
> > 
> > > On Mon, 21 Apr 2003, Raimar Falke wrote:
> > > > I'm not sure if adding a "very easy" level is the best solution. It is
> > > > quite possible that the player doesn't understand all of the interface
> > > > or all of the game logic. So there should for example messages like
> > > > "Warning: The marketplace in Foo will not yield a benefit with the
> > > > current city settings." or "You have researched Foo. You can now
> > > > upgrade your Bar to Xyz." This can also be done in a hints file which
> > > > lists randomly such tips.
> How about adding a feature that show the affect of a given building 
> on a city, both before and after it is built?
> I am sure that both novices and moderatly experienced users would 
> benifit from a display that showed that the library was costing 3 gold and 
> giving one extra science.

http://lists.complete.org/freeciv-dev@xxxxxxxxxxx/2002/06/msg00473.html.gz

Nobody so far created a patch. It should however rather easy to code.

        Raimar


-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "I haven't lost my mind - it's backed up on tape somewhere."



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