[Freeciv-Dev] Re: difficulty levels
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On Thu, Apr 24, 2003 at 03:21:13PM +0100, Gregory Berkolaiko wrote:
> On Mon, 21 Apr 2003, Per I. Mathisen wrote:
>
> > On Mon, 21 Apr 2003, Raimar Falke wrote:
> > > I'm not sure if adding a "very easy" level is the best solution. It is
> > > quite possible that the player doesn't understand all of the interface
> > > or all of the game logic. So there should for example messages like
> > > "Warning: The marketplace in Foo will not yield a benefit with the
> > > current city settings." or "You have researched Foo. You can now
> > > upgrade your Bar to Xyz." This can also be done in a hints file which
> > > lists randomly such tips.
How about adding a feature that show the affect of a given building
on a city, both before and after it is built?
I am sure that both novices and moderatly experienced users would
benifit from a display that showed that the library was costing 3 gold and
giving one extra science.
--
Josh Cogliati
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