Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2003:
[Freeciv-Dev] Re: difficulty levels
Home

[Freeciv-Dev] Re: difficulty levels

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Cc: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: difficulty levels
From: Josh Cogliati <jjc@xxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 24 Apr 2003 11:04:52 -0600
Reply-to: jjc@xxxxxxxxxxxxxxxxxx

On Thu, Apr 24, 2003 at 03:21:13PM +0100, Gregory Berkolaiko wrote:
> On Mon, 21 Apr 2003, Per I. Mathisen wrote:
> 
> > On Mon, 21 Apr 2003, Raimar Falke wrote:
> > > I'm not sure if adding a "very easy" level is the best solution. It is
> > > quite possible that the player doesn't understand all of the interface
> > > or all of the game logic. So there should for example messages like
> > > "Warning: The marketplace in Foo will not yield a benefit with the
> > > current city settings." or "You have researched Foo. You can now
> > > upgrade your Bar to Xyz." This can also be done in a hints file which
> > > lists randomly such tips.
How about adding a feature that show the affect of a given building 
on a city, both before and after it is built?
I am sure that both novices and moderatly experienced users would 
benifit from a display that showed that the library was costing 3 gold and 
giving one extra science.

-- 
Josh Cogliati



[Prev in Thread] Current Thread [Next in Thread]