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[Freeciv-Dev] Re: difficulty levels
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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: difficulty levels
From: Mark Metson <markm@xxxxxxxxxxxx>
Date: Thu, 24 Apr 2003 13:41:06 -0300 (ADT)

On Thu, 24 Apr 2003, Gregory Berkolaiko wrote:

> Another thing, if you look at why it is so hard (esp. for a novice) to 
> fight AI, you will realise that it's because AI is mental.  It's a psycho.  
> I sends streams of suicide squads to your cities and sooner or later it'll 
> get them unless you know how to stop it.  Here, diplomacy is the answer.  

This is also why it is so easy to beat even the hard AI using a logistic 
strategy rather than a combative strategy. It comes down to who can afford 
to throw away the most production and how much you can shave the AIs edge 
on attack values by making use of defense bonuses (and allowing it to do 
all the attacking).

I agree it seems psycho. Recently I had a nice almost-island connected by 
a one-tile-wide landbridge to the Romans and even though they could (by 
cheating) see I had two catapults waiting for them protected by two 
fortified phalanxes they constantly threw away horsemen and phalanxes (or 
eventually pikemen) every turn, totally futile. Sheesh whats the point of 
cheating if you're not going to pay attention to the info gained by 
cheating? ;-)

-MarkM-

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