[Freeciv-Dev] Re: (PR#3736) Pregame player list
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Vasco Alexandre da Silva Costa wrote:
>[andrearo@xxxxxxxxxxxx - Sun Mar 16 10:18:19 2003]:
>
>I like it. I want some more IRC like features for the chat part.
>Nothing too fancy for now. Easy things first.
>
>But:
>* lose the icons. they are providing no info. they only confuse.
>* remove the TreeView header and use a label with a mnemonic for the list
> instead (checkout the find dialog for this).
>
Sure, now I've made the list text-only and added a label instead.
To make sure that game.est_connections always contains
a correct list of connections, I had to change connecthand.c:
- struct conn_list *dest = &pconn->self;
+ struct conn_list *dest = &game.est_connections;
It solves the problem, but is this the correct way to do it?
Andreas Røsdal
diff -Nur -Xfreeciv-cvs-Apr-18/diff_ignore
freeciv-cvs-Apr-18/client/gui-gtk-2.0/gui_main.c
freeciv_changed/client/gui-gtk-2.0/gui_main.c
--- freeciv-cvs-Apr-18/client/gui-gtk-2.0/gui_main.c 2003-04-19
06:57:11.000000000 +0200
+++ freeciv_changed/client/gui-gtk-2.0/gui_main.c 2003-04-19
19:59:01.000000000 +0200
@@ -105,6 +105,14 @@
GtkWidget *main_frame_civ_name;
GtkWidget *main_label_info;
+static GtkWidget *avbox, *ahbox, *vbox, *conn_box;
+static GtkListStore *conn_list_model;
+static GtkWidget *conn_list_view;
+static GtkCellRenderer *conn_list_renderer;
+static GtkTreeViewColumn *conn_list_column;
+static GtkTreeIter conn_list_iter;
+static GtkWidget* scroll_panel;
+
GtkWidget *econ_label[10];
GtkWidget *bulb_label;
GtkWidget *sun_label;
@@ -147,6 +155,8 @@
static void get_net_input(gpointer data, gint fid, GdkInputCondition
condition);
static void set_wait_for_writable_socket(struct connection *pc,
bool socket_writable);
+void update_conn_list(void);
+void hide_conn_list(void);
static void print_usage(const char *argv0);
static void parse_options(int argc, char **argv);
@@ -644,8 +654,7 @@
**************************************************************************/
static void setup_widgets(void)
{
- GtkWidget *box, *ebox, *hbox, *vbox;
- GtkWidget *avbox, *ahbox, *align;
+ GtkWidget *box, *ebox, *hbox, *sbox, *align, *conn_label;
GtkWidget *frame, *table, *table2, *paned, *menubar, *sw, *text;
GtkStyle *style;
int i;
@@ -679,7 +688,7 @@
avbox = detached_widget_fill(ahbox);
align = gtk_alignment_new(0.5, 0.5, 0.0, 0.0);
- gtk_box_pack_start(GTK_BOX(avbox), align, TRUE, TRUE, 0);
+ gtk_box_pack_start(GTK_BOX(avbox), align, FALSE, FALSE, 0);
overview_canvas = gtk_drawing_area_new();
@@ -695,13 +704,44 @@
g_signal_connect(overview_canvas, "button_press_event",
G_CALLBACK(butt_down_overviewcanvas), NULL);
+ /* Prepare list of connections in the pregame state. */
+ conn_label = g_object_new(GTK_TYPE_LABEL,
+ "use-underline", TRUE,
+ "mnemonic-widget", conn_list_view,
+ "label", _("_Connected Players:"),
+ "xalign", 0.0, "yalign", 0.5, NULL);
+ conn_list_model = gtk_list_store_new(1, G_TYPE_STRING);
+ conn_list_view = gtk_tree_view_new_with_model(
+ GTK_TREE_MODEL(conn_list_model));
+ gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(conn_list_view), false);
+
+ /* Add the player name column. */
+ conn_list_renderer = gtk_cell_renderer_text_new();
+ conn_list_column = gtk_tree_view_column_new_with_attributes("connections",
+ conn_list_renderer, "text", 0, NULL);
+ gtk_tree_view_append_column(GTK_TREE_VIEW(conn_list_view),conn_list_column);
+ g_object_set(conn_list_renderer, "weight", "bold", NULL);
+ gtk_list_store_append(conn_list_model, &conn_list_iter);
+
+ /* Display the list. */
+ conn_box = gtk_vbox_new(FALSE, 2);
+
+ scroll_panel = gtk_scrolled_window_new(NULL,NULL);
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scroll_panel),
+ GTK_POLICY_AUTOMATIC,GTK_POLICY_AUTOMATIC);
+ gtk_box_pack_start(GTK_BOX(conn_box), conn_label, FALSE, FALSE, 0);
+ gtk_container_add(GTK_CONTAINER(conn_box), scroll_panel);
+ gtk_container_add(GTK_CONTAINER(avbox), conn_box);
+ gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scroll_panel),
+ conn_list_view);
+
/* The Rest */
ahbox = detached_widget_new();
gtk_container_add(GTK_CONTAINER(vbox), ahbox);
avbox = detached_widget_fill(ahbox);
- /* Info on player's civilization */
+ /* Info on player's civilization, when game is running. */
frame = gtk_frame_new(NULL);
gtk_box_pack_start(GTK_BOX(avbox), frame, FALSE, FALSE, 0);
@@ -891,9 +931,9 @@
/* *** The message window -- this is a detachable widget *** */
- ahbox = detached_widget_new();
- gtk_paned_pack2(GTK_PANED(paned), ahbox, TRUE, TRUE);
- avbox = detached_widget_fill(ahbox);
+ sbox = detached_widget_new();
+ gtk_paned_pack2(GTK_PANED(paned), sbox, TRUE, TRUE);
+ avbox = detached_widget_fill(sbox);
sw = gtk_scrolled_window_new(NULL, NULL);
gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sw),
@@ -942,9 +982,33 @@
gtk_widget_hide(map_horizontal_scrollbar);
gtk_widget_hide(map_vertical_scrollbar);
}
+ gtk_widget_hide(ahbox); /* Hide info on player's civ. in pregame */
+}
+
+/**************************************************************************
+ Update the list of connections in the pregame state.
+**************************************************************************/
+void update_conn_list(void)
+{
+ gtk_list_store_clear(conn_list_model);
+ conn_list_iterate(game.est_connections, pconn)
+ gtk_list_store_append(conn_list_model, &conn_list_iter);
+ gtk_list_store_set(conn_list_model, &conn_list_iter, 0, pconn->username,
-1);
+ conn_list_iterate_end;
+ gtk_widget_hide(ahbox); /* hide info about civ */
+ gtk_widget_show(conn_box); /* show connections */
}
/**************************************************************************
+ Hide the view for connected players when the game starts.
+**************************************************************************/
+void hide_conn_list(void)
+{
+ gtk_widget_hide(conn_box);
+ gtk_widget_show(ahbox);
+}
+
+/**************************************************************************
called from main().
**************************************************************************/
void ui_init(void)
@@ -1334,4 +1398,7 @@
{
gtk_input_remove(input_id);
gdk_window_set_cursor(root_window, NULL);
+ conn_list_init(&game.all_connections);
+ conn_list_init(&game.est_connections);
+ conn_list_init(&game.game_connections);
}
diff -Nur -Xfreeciv-cvs-Apr-18/diff_ignore
freeciv-cvs-Apr-18/client/gui-gtk-2.0/plrdlg.c
freeciv_changed/client/gui-gtk-2.0/plrdlg.c
--- freeciv-cvs-Apr-18/client/gui-gtk-2.0/plrdlg.c 2003-04-19
06:57:11.000000000 +0200
+++ freeciv_changed/client/gui-gtk-2.0/plrdlg.c 2003-04-19 18:49:20.000000000
+0200
@@ -53,6 +53,9 @@
static GtkWidget *players_sship_command;
static GtkListStore *store;
+void update_conn_list(void);
+void hide_conn_list(void);
+
static void create_players_dialog(void);
static void players_meet_callback(GtkMenuItem *item, gpointer data);
static void players_war_callback(GtkMenuItem *item, gpointer data);
@@ -526,9 +529,15 @@
build_row(&iter, i);
}
+ }
+ update_players_menu();
+ } else {
+ /* update list of connected players in gui_main */
+ if (get_client_state() != CLIENT_GAME_RUNNING_STATE) {
+ update_conn_list();
+ } else {
+ hide_conn_list();
}
-
- update_players_menu();
}
}
diff -Nur -Xfreeciv-cvs-Apr-18/diff_ignore
freeciv-cvs-Apr-18/server/connecthand.c freeciv_changed/server/connecthand.c
--- freeciv-cvs-Apr-18/server/connecthand.c 2003-04-13 06:57:19.000000000
+0200
+++ freeciv_changed/server/connecthand.c 2003-04-19 19:56:08.000000000
+0200
@@ -50,7 +50,7 @@
**************************************************************************/
static void establish_new_connection(struct connection *pconn)
{
- struct conn_list *dest = &pconn->self;
+ struct conn_list *dest = &game.est_connections;
struct player *pplayer;
struct packet_login_reply packet;
char hostname[512];
- [Freeciv-Dev] (PR#3736) Pregame player list, Vasco Alexandre da Silva Costa, 2003/04/18
- Message not available
- [Freeciv-Dev] Re: (PR#3736) Pregame player list,
andrearo@xxxxxxxxxxxx <=
- Message not available
- [Freeciv-Dev] Re: (PR#3736) Pregame player list, Mike Kaufman, 2003/04/19
- Message not available
- [Freeciv-Dev] Re: (PR#3736) Pregame player list, andrearo@xxxxxxxxxxxx, 2003/04/20
- Message not available
- [Freeciv-Dev] Re: (PR#3736) Pregame player list, Mike Kaufman, 2003/04/21
- Message not available
- [Freeciv-Dev] Re: (PR#3736) Pregame player list, andrearo@xxxxxxxxxxxx, 2003/04/21
- Message not available
- [Freeciv-Dev] Re: (PR#3736) Pregame player list, Mike Kaufman, 2003/04/21
- Message not available
- [Freeciv-Dev] Re: (PR#3736) Pregame player list, andrearo@xxxxxxxxxxxx, 2003/04/24
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