[Freeciv-Dev] Re: (PR#3489) Patch to add new generator
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Josh,
On Tue, 1 Apr 2003, jjc@xxxxxxxxxxxxxxxxxx wrote:
> On Mon, Mar 31, 2003 at 09:07:23AM -0800, Gregory Berkolaiko wrote:
> >
> > Josh,
> >
> > The generator you implemented is a bit specialised and artificial.
>
> So are generators 2, 3, and 4 :) I am certainly willing to work on my
> patch to make it less specialized and artificial if some concrete
> suggestions are given as to it's current problems.
I didn't commit those generators :)
The problem is that your patch is very specialized by design. I also feel
that the same aim can be achieved by premaking the results of your
generator in CivWorld and distributing them as scenarios. This is
preferable, as it makes them optional but easier to handle than external
map generators.
G.
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