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[Freeciv-Dev] Re: (PR#3489) Patch to add new generator
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[Freeciv-Dev] Re: (PR#3489) Patch to add new generator

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To: jjc@xxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3489) Patch to add new generator
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sun, 6 Apr 2003 13:25:01 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Josh,

On Tue, 1 Apr 2003, jjc@xxxxxxxxxxxxxxxxxx wrote:

> On Mon, Mar 31, 2003 at 09:07:23AM -0800, Gregory Berkolaiko wrote:
> > 
> > Josh,
> > 
> > The generator you implemented is a bit specialised and artificial.  
> 
> So are generators 2, 3, and 4 :)  I am certainly willing to work on my
> patch to make it less specialized and artificial if some concrete
> suggestions are given as to it's current problems.  

I didn't commit those generators :)

The problem is that your patch is very specialized by design.  I also feel 
that the same aim can be achieved by premaking the results of your 
generator in CivWorld and distributing them as scenarios.  This is 
preferable, as it makes them optional but easier to handle than external 
map generators.

G.




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