[Freeciv-Dev] Re: Performace of path-finding (PR#2370)
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Quoting Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>:
> On Fri, Mar 14, 2003 at 12:48:21PM +0000, Gregory Berkolaiko wrote:
> > > Same here. These numbers are too good. We have to compare the MC of
> > > the tiles. And check the number of iterations.
>
> A direct comparsions shows that maxcost needs to be increased. Also
>
> if (is_ground_unit(punit)) {
> really_generate_warmap(pcity, punit, LAND_MOVING);
> }
> needs to be changed to
> if (is_ground_unit(punit)) {
> really_generate_warmap(NULL, punit, LAND_MOVING);
> }
>
> Sometimes the results are of by one move point. Explorers show
> different results by a factor of 3.
Mmmh, I cannot reproduce this "off by one" mistake. A savegame?
G.
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: This adds a new path-finding code. It enables t..., Raimar Falke, 2003/03/12
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: This adds a new path-finding code. It enables t..., Raimar Falke, 2003/03/12
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: This adds a new path-finding code. It enables t..., Gregory Berkolaiko, 2003/03/12
- [Freeciv-Dev] Performace of path-finding (PR#2370), Gregory Berkolaiko, 2003/03/13
- [Freeciv-Dev] Re: Performace of path-finding (PR#2370), Raimar Falke, 2003/03/13
- [Freeciv-Dev] Re: Performace of path-finding (PR#2370), Gregory Berkolaiko, 2003/03/14
- [Freeciv-Dev] Re: Performace of path-finding (PR#2370), Raimar Falke, 2003/03/15
- [Freeciv-Dev] Re: Performace of path-finding (PR#2370), Gregory Berkolaiko, 2003/03/16
- [Freeciv-Dev] Re: Performace of path-finding (PR#2370), Raimar Falke, 2003/03/17
- [Freeciv-Dev] Re: Performace of path-finding (PR#2370),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: Performace of path-finding (PR#2370), Raimar Falke, 2003/03/25
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