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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: This adds a new path-finding code.
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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: This adds a new path-finding code.

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] per: This adds a new path-finding code. It enables t...
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 12 Mar 2003 12:22:35 +0100

On Tue, Mar 11, 2003 at 10:01:00AM -0800, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs, 
> on Tue Mar 11 09:59:26 PST 2003 = Tue Mar 11 17:59:26 2003 (GMT)
> by Per I. Mathisen <per@xxxxxxxxxxx>
> 
> ---- Files affected:
> 
> freeciv/ai Makefile.am
> freeciv/client climisc.c
> freeciv/common/aicore path_finding.c path_finding.h pf_tools.c pf_tools.h 
> Makefile.am
> freeciv/common map.h unit.c unit.h
> freeciv/server Makefile.am maphand.c
> 
> ---- Log message:
>       Tag: HEAD
> 
> This adds a new path-finding code. It enables the use of multiple path 
> maps at the same time, path iterators and advanced callbacks that change 
> the way path-finding is done in real time. No code uses this yet.
> 
> Patch by Gregory Berkolaiko and Raimar Falke.

From one savegame (no-tech-message.sav):
2: gotohand=4,750000s path_finding=15,500000s factor=3,263158
2: gotohand=4,680000s path_finding=15,510000s factor=3,314103

Another one (buggy.sav.gz):
2: gotohand=8,890000s path_finding=23,570000s factor=2,651294
2: gotohand=8,770000s path_finding=23,660000s factor=2,697834

A third (caravan_cma.sav.gz):
2: gotohand=13,650000s path_finding=16,470000s factor=1,206593
2: gotohand=13,780000s path_finding=16,400000s factor=1,190131

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "How about the new language C&? No, that's not 'c ampersand', 'c reference', 
  'reference to c' or 'c and'. It's pronounced 'campersand', to confuse the 
  hell out of people who are unfamiliar with it, and it will, of course, 
  have no pointers."
    -- Xazziri in comp.lang.c++ about C#

Attachment: time_pf.diff
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