[Freeciv-Dev] Re: Performace of path-finding (PR#2370)
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Raimar,
Quoting Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>:
> On Fri, Mar 14, 2003 at 12:48:21PM +0000, Gregory Berkolaiko wrote:
> > > Same here. These numbers are too good. We have to compare the MC of
> > > the tiles. And check the number of iterations.
>
> A direct comparsions shows that maxcost needs to be increased. Also
I m really not sure which maxcost you are talking about. I see maxcost=250 in
your patch but it's not used anywhere.
> if (is_ground_unit(punit)) {
> really_generate_warmap(pcity, punit, LAND_MOVING);
> }
> needs to be changed to
> if (is_ground_unit(punit)) {
> really_generate_warmap(NULL, punit, LAND_MOVING);
> }
That doesn't matter as really_generate_warmap ignores pcity if punit is
non-NULL.
> Sometimes the results are of by one move point. Explorers show
> different results by a factor of 3.
First I will check. Second is well known (the warmap is wrong for IGTER).
What are the speed numbers?
G.
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