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[Freeciv-Dev] Re: Performace of path-finding (PR#2370)
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[Freeciv-Dev] Re: Performace of path-finding (PR#2370)

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Performace of path-finding (PR#2370)
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sun, 16 Mar 2003 22:23:36 +0000

Raimar,


Quoting Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>:

> On Fri, Mar 14, 2003 at 12:48:21PM +0000, Gregory Berkolaiko wrote:
> > > Same here. These numbers are too good. We have to compare the MC of
> > > the tiles. And check the number of iterations.
> 
> A direct comparsions shows that maxcost needs to be increased. Also 

I m really not sure which maxcost you are talking about.  I see maxcost=250 in
your patch but it's not used anywhere.

>         if (is_ground_unit(punit)) {
>           really_generate_warmap(pcity, punit, LAND_MOVING);
>         }
> needs to be changed to
>         if (is_ground_unit(punit)) {
>           really_generate_warmap(NULL, punit, LAND_MOVING);
>         }

That doesn't matter as really_generate_warmap ignores pcity if punit is 
non-NULL.

> Sometimes the results are of by one move point. Explorers show
> different results by a factor of 3.

First I will check.  Second is well known (the warmap is wrong for IGTER).

What are the speed numbers?

G.


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