[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
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On Mon, Feb 17, 2003 at 12:08:37AM -0800, Jason Short wrote:
>
> For some reason square_iterate calls CHECK_MAP_POS on its center tile.
> This is a problem since it only shows up in debug mode and is not
> obvious to the programmer. And I really don't know why it does that (I
> wrote the code for it, some time ago).
>
> This CHECK_MAP_POS should probably be removed.
Why? It is a check which tests if the args given to square_iterate are
valid. We have the same checks in other functions/macros likesame_pos.
Raimar
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- [Freeciv-Dev] (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/23
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/24
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/24
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/24
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/24
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Raimar Falke, 2003/02/24
- Message not available
- [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions, Jason Short, 2003/02/24
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