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[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions

[Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3450) square_iterate and unreal positions
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 17 Feb 2003 02:26:42 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Feb 17, 2003 at 12:08:37AM -0800, Jason Short wrote:
> For some reason square_iterate calls CHECK_MAP_POS on its center tile. 
> This is a problem since it only shows up in debug mode and is not 
> obvious to the programmer.  And I really don't know why it does that (I 
> wrote the code for it, some time ago).
> This CHECK_MAP_POS should probably be removed.

Why? It is a check which tests if the args given to square_iterate are
valid. We have the same checks in other functions/macros likesame_pos.


 email: rf13@xxxxxxxxxxxxxxxxx
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